Atari VCS 800 GPU
VS
NVIDIA GeForce MX330
Atari VCS 800 GPU
VS
NVIDIA GeForce MX330

General info

The main nomenclature characteristics of video cards Atari VCS 800 GPU and NVIDIA GeForce MX330. Pay attention to the position in the performance rating to choose the best one.

not rated
Place in performance rating
415
GCN 5.0
Architecture
Pascal
no data
Code name
GP108
no data
Type
Laptop
14 December 2020 (1 year ago)
Release date
20 February 2020 (1 year ago)
$399
Launch price (MSRP)
no data
no data
Price now
$1079
no data
Value for money
2.58
Banded Kestrel
GPU code name
N17S-LP / N17S-G3
Desktop
Market segment
Laptop

Technical specs

Choose the best graphics card between Atari VCS 800 GPU and NVIDIA GeForce MX330 based on manufacturing process, power consumption, and base frequency and overclocking potential of the GPU.

no data
Pipelines
384
no data
Core clock speed
1531 MHz
no data
Boost Clock
1594 MHz
no data
Transistor count
1,800 million
14 nm
Manufacturing process technology
16 nm
no data
Power consumption (TDP)
10 Watt
14.41
Texture fill rate
38.26
192
Pipelines / CUDA cores
384
1201 MHz
Boost clock speed
1594 MHz
4,940 million
Number of transistors
1,800 million
15 Watt
Thermal design power (TDP)
10 Watt

Compatibility, dimensions and requirements

Additional technical information, does not greatly affect the performance rating when comparing the Atari VCS 800 GPU and NVIDIA GeForce MX330.

IGP
Interface
PCIe 3.0 x16
295 mm
Length
no data
None
Supplementary power connectors
None

Memory

Graphics card memory is used to store calculations. Modern software and 3D games require more and faster memory. The higher these parameters, the more productive the chip. The difference in these characteristics Atari VCS 800 GPU and NVIDIA GeForce MX330 can be seen in this section.

DDR4
Memory type
GDDR5
8 GB
Maximum RAM amount
2 GB
128 Bit
Memory bus width
64 Bit
2.4 GB/s
Memory clock speed
7000 MHz
38.4 GB/s
Memory bandwidth
48.06 GB/s
no data
Shared memory
-

Video outputs and ports

The difference between the interfaces and ports of video cards Atari VCS 800 GPU and NVIDIA GeForce MX330, the size and number of monitors.

No outputs
Display Connectors
No outputs

Technologies

The difference between Atari VCS 800 GPU and NVIDIA GeForce MX330 is the additional functionality.

no data
Multi Monitor
+
no data
GPU Boost
+
no data
CUDA
6.1
no data
Optimus
+
no data
GameWorks
+

API support

The difference in supported APIs is Atari VCS 800 GPU and NVIDIA GeForce MX330. Hardware support (API) is not considered in synthetic benchmarks and performance tests.

12 (12_1)
DirectX
12 (12_1)
4.6
OpenGL
4.6
1.2
Vulkan
1.2.131
6.4
Shader Model
6.4
2.1
OpenCL
1.2

Gaming performance

Select form the list the required name to identify gaming performance for Atari VCS 800 GPU and NVIDIA GeForce MX330 graphics cards. The result shows how fast the game will run and whether it can be run on this computer. The different monitor resolutions – from low to 4K – are used for testing. Find out is the Atari VCS 800 GPU or NVIDIA GeForce MX330 good for gaming.


low
1280x720
med.
1920x1080
high
1920x1080
ultra
1920x1080
QHD
2560x1440
4K
3840x2160
Horizon Zero Dawn (2020) Atari VCS 800 GPU
NVIDIA GeForce MX330 27 13 11 9
Death Stranding (2020) Atari VCS 800 GPU
NVIDIA GeForce MX330 33.4 14.7 13.7 13.4
F1 2020 (2020) Atari VCS 800 GPU
NVIDIA GeForce MX330 81 39 28 16
Gears Tactics (2020) Atari VCS 800 GPU
NVIDIA GeForce MX330 94.6 34.5 22.1 15.9
Doom Eternal (2020) Atari VCS 800 GPU
NVIDIA GeForce MX330 35.3
Legend
5 Stutter – Insufficient data. Similar graphics cards stutter, the game is likely to show a low frame rate. There will be some lags.
May Stutter – Insufficient data. Similar graphics cards stutter, the game is likely to show a low frame rate. There will be some lags.
30 Fluent – According to the results of benchmarks the game should run at 25 frames per second (fps)
40 Fluent – According to the results of benchmarks the game should run at 35 frames per second (fps)
60 Fluent – According to the results of benchmarks the game should run at 58 frames per second (fps)
May Run Fluently – Insufficient data. Similar graphics cards show a smooth frame rate, comfortable for the game.
? Uncertain – Graphics cards testing has shown that a slower card can provide a high and stable frame rate for the same operation.
Uncertain – The work of the video card in the game is still being studied. Interpolation among analogs is not possible.
The value depicts the average frame rate. Hovering over the value, you can get individual results.

Advantages of Atari VCS 800 GPU

Finer manufacturing process technology (14 nm vs 16 nm)

More maximum RAM amount (8 GB vs 2 GB)

Advantages of NVIDIA GeForce MX330

13.64% faster in synthetic tests

More memory bandwidth (48.06 GB/s vs 38.4 GB/s)

Multi Monitor

So, Atari VCS 800 GPU or NVIDIA GeForce MX330?

Judging by the results of synthetic and gaming tests, we recommend NVIDIA GeForce MX330 .

Atari VCS 800 GPU versus NVIDIA GeForce MX330 performance benchmarks comparison

User rating

0.0 Out of 0 CpusData Score Atari VCS 800 GPU
0.0 Out of 0 CpusData Score NVIDIA GeForce MX330