Xbox 360 E GPU review. Specs and Benchmarks

Detailed Review of the Xbox 360 E GPU

Ranked (no data) in CpusData's performance ranking, the Xbox 360 E GPU delivers exceptional graphics capabilities tailored for gamers and professionals alike.

  • Manufacturer: XBOX
  • Year of Manufacture: 2013
  • Process Technology: 45 nm
  • Power Consumption: (TDP)

Performance Specifications

The Xbox 360 E GPU operates at a base clock frequency of 500 MHz, with the potential to overclock up to . This card is equipped with 512 MB of high-speed memory, featuring a clock rate of 1400 MBps and an impressive memory bandwidth of 22.4 GB/s.

Key Features and Compatibility

In this section, we explore the technologies integrated into the Xbox 360 E GPU, including:

  • Supported Technologies - A comprehensive overview of the advanced technologies utilized in the card to enhance performance and visual fidelity.
  • Interfaces - A detailed list of available interfaces for connectivity, ensuring compatibility with a wide range of displays and peripherals.
  • Motherboard Compatibility - Insights into which motherboard configurations are best suited for optimal performance with the Xbox 360 E GPU.

Performance Xbox 360 E GPU in Popular Games

We present test results showcasing the performance of the Xbox 360 E GPU in several popular titles. This data allows potential buyers to gauge how well this graphics card handles various gaming scenarios, ensuring it meets their expectations.

Comparison Tools

For further insights, you can also compare your Xbox 360 E GPU graphics card with other models directly on our site. This feature provides a valuable resource for making informed decisions tailored to your specific needs.

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General info

The main nomenclature characteristics of the video card Xbox 360 E GPU, for general information about it.

Place in performance rating: not rated
Architecture: TeraScale
Release date: 10 June 2013 (8 years ago)
GPU code name: Xenos Corona
Market segment: Desktop

Technical specs

Characteristics that directly affect the performance of the video card Xbox 360 E GPU. Smaller process technology, higher clock frequencies, more threads and transistors are signs of a modern graphics card.

Core clock speed: 500 MHz
Manufacturing process technology: 45 nm
Texture fill rate: 8.000
Pipelines / CUDA cores: 240
Number of transistors: 372 million
Thermal design power (TDP): 120 Watt

Compatibility, dimensions and requirements

Additional technical information, does not greatly affect the performance rating.

Interface: IGP
Length: 264 mm

Memory

Video card memory is used to store calculations. Modern software and 3D games require higher memory capacity and speed. The higher these parameters, the higher the performance of the chip Xbox 360 E GPU.

Memory type: GDDR3
Maximum RAM amount: 512 MB
Memory bus width: 128 Bit
Memory clock speed: 1400 MBps
Memory bandwidth: 22.4 GB/s

Video outputs and ports

Information about video card interfaces, ports, shape factor and size.

Display Connectors: No outputs

API support

Supported by the video card Xbox 360 E GPU API. The higher the version, the better performance in games.

DirectX: 9.0c (9_3)
OpenGL: N/A
Vulkan: N/A
Shader Model: 3.0
OpenCL: N/A

Overall gaming performance

Performance Testing Results The following tests display the FPS results for the Xbox 360 E GPU across various screen resolutions, aligned with the recommendations provided by game developers. Benchmarking Note: Please note that the performance benchmarks for the Xbox 360 E GPU may vary based on several factors, including the specific environment, motherboard, and processor used during testing. These variables can influence the overall gaming experience, so actual performance may differ from the results presented here.


low
1280x720
med.
1920x1080
high
1920x1080
ultra
1920x1080
QHD
2560x1440
4K
3840x2160
Horizon Zero Dawn (2020)
low
1280x720
med.
1920x1080
high
1920x1080
ultra
1920x1080
QHD
2560x1440
4K
3840x2160
Death Stranding (2020)
low
1280x720
med.
1920x1080
high
1920x1080
ultra
1920x1080
QHD
2560x1440
4K
3840x2160
F1 2020 (2020)
low
1280x720
med.
1920x1080
high
1920x1080
ultra
1920x1080
QHD
2560x1440
4K
3840x2160
Gears Tactics (2020)
low
1280x720
med.
1920x1080
high
1920x1080
ultra
1920x1080
QHD
2560x1440
4K
3840x2160
Doom Eternal (2020)
low
1280x720
med.
1920x1080
high
1920x1080
ultra
1920x1080
QHD
2560x1440
4K
3840x2160
Legend
5 Stutter – Insufficient data. Similar graphics cards stutter, the game is likely to show a low frame rate. There will be some lags.
May Stutter – Insufficient data. Similar graphics cards stutter, the game is likely to show a low frame rate. There will be some lags.
30 Fluent – According to the results of benchmarks the game should run at 25 frames per second (fps)
40 Fluent – According to the results of benchmarks the game should run at 35 frames per second (fps)
60 Fluent – According to the results of benchmarks the game should run at 58 frames per second (fps)
May Run Fluently – Insufficient data. Similar graphics cards show a smooth frame rate, comfortable for the game.
? Uncertain – Graphics cards testing has shown that a slower card can provide a high and stable frame rate for the same operation.
Uncertain – The work of the video card in the game is still being studied. Interpolation among analogs is not possible.
The value depicts the average frame rate. Hovering over the value, you can get individual results.

Xbox 360 E GPU in Benchmarks

The performance of the Xbox 360 E GPU is showcased through various popular modern benchmarks. Testing under maximum load conditions provides valuable insights into the true capabilities of the graphics processor, enabling comparisons with other leading graphics card models. For detailed benchmark descriptions and results, please visit their respective pages.

Overall benchmark performance

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